Technical art that makes games feel alive.
I create shader-driven effects, UI animation, particles and game-feel systems inside Unity for high-impact interactive game experiences.

VFX - SHADERS - GAME FEEL
Art, timing and implementation.
I am a Mexican Technical Artist dedicated to creating shaders and visual effects for games. My work sits between art and implementation, creating shaders, animations, particle systems, feature transitions and game-feel inside Unity and other game engines.
Selected VFX work
A focused selection of real-time effects, shaders, UI animations and gameplay feedback systems built around readability, impact and polish.
Effects built for gameplay feedback.
My work focuses on effects that support anticipation, reward, clarity and player feedback: feature transitions, win moments, UI interactions, symbol emphasis, cinematic impact and responsive gameplay feedback.
Tools I use to build real-time effects.
Game engines, 3D tools, compositing software and AI-assisted workflows for faster iteration, optimization and creative exploration.
Let’s build something visually exciting.
Available for Technical Art, Real-Time VFX, Unity integration and game polish opportunities.